PROJECTS

Even when ideas matter more than ever, the skills that enable my methods are crucial.

My technical work serves the designed idea. There's an experience I want a user to have, something I want them to learn, or something they should feel: this is how I get them there. Each is founded in the 'why', making them transferrable and durable in a changing creative ecosystem. Shown above is my test of a Renaissance era snorkel design... rigorous, as always.

Proficiency in... DESIGN: Figma, Miro, Unity, Unreal; VIDEO: PremierePro, FinalCut; GRAPHICS: PhotoShop, Canva; AUDIO: Logic Pro, Audacity; CAD: Revit, Inventor, SolidWorks; PROGRAMMING: C#, Python, React, Java, HTML, MatLab, Vibe-Coding

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15 / 15 projects

Technical projects

Color GuardCASE STUDYMobile Game, 20m+ average session with players across 10+ countries.Programming / AIData / User AnalysisVideo ProductionUMG CapstoneREADMy final project, a cultural analysis deck yielding a proposed brand-artist partnership to develop emerging subcultures. It was presented live, but the pdf gives a glimpse into my work.Data / User AnalysisPresentationCurses!PLAYCard game, 'playing' frustration and prohibitive rules in a party setting.Physical DesignData / User AnalysisWant Cake, Am LazyVIEW MIROGame prototype and demo designed around emergent solutions.Programming / AIPresentationPhysical DesignClosetWATCHCinematography class final, highlighting my creative vision.Video ProductionPhysical DesignDetourLO-FI FIGMAGroup HCI project used as a travel service rewarding authenticity.Data / User ResearchProgramming / AILong Time, Let's SeeCaseGroup UX project reframing social media's addictive principles towards pro-social and pro-cognitive usage. Shown is a journey map I completed, revealing how we might contextualize user's thoughts vs. actions.Data / User AnalysisPresentationSensory Athens TourWATCHHistorical and architectural research yielded a tour recontextualizing antiquity through all five senses. It's better suited to a live experience with sensory elements, but enjoy the audiovisual component!Video ProductionPresentationDenmark StreetWATCHProject at Outernet, where I directed a music-history documentary short on the history of London's historical center of rock musicVideo ProductionData / User ResearchComputational Behavior ResearchHuman study analyzed via MatLab, identifying UI/UX effects on happiness and motivation.Data / User AnalysisProgramming / AIPresentationInsideRiskSITECross-functional work at an immersive assessment firm serving top-500 global clients. Work is largely proprietary, but the website's demo utilizes the conversational AI framework I worked to create and implement.Video ProductionData / User ResearchProgramming / AIStoryVoxProduct Design deliverable OCR reader.Physical DesignProgramming / AILil' DipperMechanical Design group project, simulated Mars rover development.Physical DesignPresentationAlbumsLISTENI've helped manage 3 albums with a fourth coming. I led two historical recovery projects, then as a team we released one for each of my band and acapella group.PresentationOuternet Venues LiveI served as a production intern at one of London's top cultural venues. Then, I returned to design a storefront for Kojima's release of DS2, receiving live crowds for over twelve hours.Physical DesignPresentation